Java 3d mmo
![java 3d mmo java 3d mmo](https://i.ytimg.com/vi/1EDBs01QvX8/maxresdefault.jpg)
*EDIT Sorry, this is not relevant for the actual topic (Java vs C#), but for the discussion that started about MMOXYZ development.
![java 3d mmo java 3d mmo](https://staticg.sportskeeda.com/editor/2021/03/2066a-16151281755989-800.jpg)
Check out my spoiler here if interested (includes multiple youtube videos, so I'm using a spoiler so as not to hijack your thread too much): I'm willing to bet at stage 1 you'll see why MMO's are a huge bite to take.
#JAVA 3D MMO UPGRADE#
Then maybe upgrade to a multiplayer RPG, like a co-op one. And not because people don't like them, but because the user base needs to invest so much time into them that they'll pick the most popular/stable one as it has the most users to play with.Īnd throwing in all that server stuff, multiplayer stuff, that's complicated stuff. Even MMO's created at the millions of dollars they cost with huge teams by huge studios with well known IP's. MMO's really aren't a good starting point for a video game. your ' Massive Multiplayer Online Role Playing Game' isn't so massive. And most people will never have to deal with them.Ĭlick to expand.I share this exact same sentiment. Those are really the only important areas that I've struggled with in. For example I'm using MS Orleans as my server, and everything in the hot path I had to take out of Orleans and revert to lower level concurrency primitives and data structures, handle it myself basically. Java futures don't have that built in overhead. Async/wait is a great abstraction that has such a high overhead you can't use it for low latency stuff.
#JAVA 3D MMO PLUS#
Plus pauseless GC is an option in java land, but not. NET there are just two basic modes, neither of which suit realtime games well. I can fine tune java to get something that's ideal for games, like one 4ms pause every couple of minutes. Java has tons (probably too many) options that let you tune it to get it just where you need it. MS took the normal MS approach of it's a black box with few options. Not to mention, my understanding of programming and game making has changed since 2012.ĭoes anyone know what standard libraries come with C#?įYI for an idea of the types of differences that matter are, and most of the time this isn't an issue when not at any kind of scale.
![java 3d mmo java 3d mmo](https://windyweather.files.wordpress.com/2017/06/tera_2017_06_28_08_39_47_031x.png)
What I find hardest about making games is doing the graphics which can take a lot of time and a lot of studying if you don't entirely know what you are doing.įor a long time, I debated on if I should even use Unity to develop games since there are other methods, however, seeing how there are endless tutorials online, I don't see a reason any to anymore. A database to store player's informationīasically, I just need to make the game and make it multiplayer.
#JAVA 3D MMO HOW TO#
MMO Server (been studying how to make this recently) I know how hard it is to make an MMO however, I figured that after I make the game perhaps I can hire people to help me manage it, ya know?
![java 3d mmo java 3d mmo](https://static.planetminecraft.com/files/resource_media/screenshot/1826/screenshot-170-1530386421_lrg.png)
At first, when I got back into designing games I didn't want to make an MMO, I wanted to make something small to start off with. I've spent hours and perhaps year studying how to develop an MMO. Things might be a little different but they aren't necessarily better or worse. Think of it like the difference in moving from Canada to the United States, the Southeastern United States to the Midwest, or any other very-similar-but-still-visibly different transition in geography. They all have common intellectual ancestors and thus have a lot in common. Java and C# are definitely different languages but they are closely-related languages. If, however, you mean "fulfills the same intent in roughly the same way", you might find yourself quite pleased. Java has anonymous classes and C# has a deformed perversion of the concept by the same name. If you mean "uses the exact same design concepts", the overlap will expand but still be far from complete because the implementation forces differ e.g., Java has rich enums and C# has a meaningful delegate system. If you mean "exactly the same but with PascalCase method names instead of camelCase", the answer is "you probably won't find what you seek". It depends on your definition of "similar". It was a dark era in human history and the mistake has been corrected at great cost to all mankind. In ancient times, when the earth was still cooling, there was J# and a mostly-effective compatibility library.